The absolute pinnacle of this defensive micromanagement is the art of kiting.
When executed perfectly, you can force a massive enemy push to walk back and forth across the arena taking constant damage.
The Center Pull
By placing a cheap distraction precisely in the center, you force the enemy to walk towards it, taking fire from both of your towers simultaneously.
To execute a center pull, you must wait until the enemy unit has fully crossed the bridge and established its path.
Muscle memory is required.Buildings have a larger aggro radius.They are perfect for distracting hard hitters.
The Ultimate Distraction
You achieve this by placing a unit like an Ice Golem in the center, waiting for the enemy to follow, and then letting the Ice Golem walk into the opposite lane.
However, it requires pixel-perfect placement; one tile off, and the enemy will simply turn around and destroy your tower.
Unit UsedEnemy TypeCheap TankMelee swarms, heavy single-hitters, slow-moving bruisersSkeletonsSlow attacking units like the P. If you have any queries pertaining to where and how to use tower rush, you can get in touch with us at our webpage. E.K.K.A or Prince
Frustrating the Opponent
It often causes players to tilt, play recklessly, and abandon their strategy entirely.
You dictate exactly where the enemy moves, effectively taking control of their army away from them.
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Mastering Kiting in Tower Rush
Allie Gettinger edited this page 2026-07-24 01:33:22 +02:00