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Drafting and Deck Building in Tower Rush
Allie Gettinger edited this page 2026-07-19 05:40:18 +02:00


While constructing a deck from your personal, pre-leveled collection is the standard way to play, it often leads to a stale, repetitive meta.

This comprehensive guide will teach you the golden rules of the drafting phase, ensuring you enter the arena with a massive tactical advantage.
The Golden Rules of Picking
The absolute most critical rule of drafting is ensuring you select at least one reliable 'Win Condition' (a card that targets buildings).

Always ask yourself: "If I give this card to my opponent, do I have a counter for it in the cards I have already drafted?"
Never give your opponent a Golem if you haven't drafted a tank killer.Always take the versatile, cheap cycle cards.If forced to choose between two terrible cards, give them the more expensive one. Sabotaging the Opponent
Try to identify what kind of deck they are accidentally building, and feed them cards that completely ruin that synergy.

Similarly, if you drafted a massive swarm unit like the Minion Horde, ensure you DO NOT give them the Arrows spell.
Card PairingThe KeepWhat to GiveHog Rider vs. Barbarian HutIt is a reliable, cheap win conditionIt is incredibly expensive and easy to defend againstThe Log vs. When you adored this article in addition to you would want to obtain more info about tower rush generously go to our own web page. Skeleton ArmyYou now have the perfect counter to the swarm you just gave themGive the Skeleton Army Playing the Hand You're Dealt
The winner of a draft match is the player who can identify their bizarre new win condition fastest.

Choose wisely, and outsmart them before the match even begins.