Add Tracking Elixir in Tower Rush

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<br>It is not perfect spell timing, it is not deep deck-building knowledge, and it is not lightning-fast reflexes.<br>
<br>Playing the game without knowing how much elixir your opponent has is like playing poker without looking at the cards on the table.<br>
The Economy of Aggression
<br>If you launch a massive 8-elixir push while the opponent is sitting at 10 elixir, they will easily defend it using perfect counters, often resulting in a negative trade for you.<br>
<br>You create an advantage by making positive defensive trades (e.g. If you loved this write-up and you would certainly such as to obtain additional details pertaining to [tower rush](http://mrentals.ca/user/jacquiehunt507/) kindly browse through the web site. , using a 3-elixir Arrows to kill a 5-elixir Minion Horde).<br>
Never overcommit on a push if you don't know their elixir count.If you are up by 4, launch your win condition immediately.Do not attack; just use cheap cards to stall their pushes until the generation rate equalizes the board.
How to Train the Skill
<br>You must train your brain to do it subconsciously, starting with simple approximations before moving to exact numbers.<br>
<br>As you get comfortable with this broad tracking, start actually doing the math: "They started at 10, played a Golem (8), so they are at 2, plus two seconds of generation, they are at 3."<br>
Time PeriodThe MathMental LoadSingle Elixir (First 2 Minutes)1 Elixir every 2.8 secondsEasy to Moderate; plenty of time to calculate trades and track generation in your headDouble Elixir (Final Minute)1 Elixir every 1.4 secondsExtremely Difficult; the math changes so fast you must rely on instinct and 'feel' rather than raw numbers
The Invisible Scoreboard
<br>The elixir bar is the true, invisible scoreboard that dictates who is actually in control of the match.<br>
<br>Count the drops, manage your economy, and crush the mathematically inferior.<br>