Add Winning in Sudden Death in Tower Rush

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<br>If both players are equally matched and execute flawless defenses, the game inevitably pushes past the standard time limit and enters Overtime.<br>
<br>You are no longer trying to build a massive, complex push to three-crown the enemy; you only need to secure one final, decisive blow.<br>
The Spell-Cycling Race
<br>If you enter overtime and the enemy Princess tower is already severely damaged (e.g. If you enjoyed this information and you would certainly like to get even more information concerning [tower rush](https://gitlab.1337.at/alanaferrara78/alana2009/wiki/How+to+Coordinate+with+Teammates+in+2v2+Tower+Rush) kindly browse through our own site. , under 1000 hitpoints), the strategy becomes incredibly simple and terrifying.<br>
<br>It is mathematically guaranteed damage that the opponent cannot physically block, making it the most reliable overtime strategy.<br>
It's a pure speed test.Balance the cycle.A Log and a Zap might provide the final 200 damage needed without spending 6 elixir on a Rocket.
Exploiting Tunnel Vision
<br>In many matches, both players spend the entire three minutes attacking and defending the exact same lane, leaving one Princess tower severely damaged and the other completely untouched.<br>
<br>Because they are suffering from extreme tunnel vision and lack elixir, they will be completely caught off guard and unable to defend.<br>
Match StateBest StrategyThe Nail-BiterImmediate, aggressive spell cycling while using cheap distraction units to stall their spell cycleLeading into OTPlay hyper-defensive 'turtle' mode; take absolutely zero risks and slowly spell their tower out over 2 minutes
Mastering the Nerves
<br>Take a deep breath when the overtime music starts playing.<br>
<br>The sudden death victory screen is the most satisfying reward in the entire genre.<br>