Add Mastering Turret Placement in Tower Rush
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<br>In the highly constrained, grid-based arenas of modern rush games, a single tile of misplacement can cost you the entire match.<br>
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<br>This is a catastrophic error that allows the enemy to destroy your building instantly with ranged support units from their side of the river.<br>
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Mastering the Middle
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<br>The absolute most important placement to memorize is the center pull, designed specifically to deal with massive, building-targeting tanks.<br>
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<br>Furthermore, any melee support troops following the tank will also be pulled into the center, bunching them up perfectly for your splash-damage spells.<br>
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Wait until the tank crosses the bridge before placing it.Understand the 'blind spot' of certain turrets.Keep them guessing.
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Countering the Artillery
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<br>The rules of placement change entirely when you are facing a 'Siege' deck that uses X-Bows or Mortars planted on their side of the river.<br>
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<br>Understanding the specific architectural response to every distinct meta deck is what separates Grandmasters from casual players.<br>
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Turret TypeWhere to Put ItSingle-Target Tank KillersThe 'Pocket' - 3 tiles from the river, 3 tiles from the Princess tower; maximizes pull distance and tower crossfireSplash Damage SweepersDirectly in the center, or slightly higher up to intercept fast bridge-spam units before they lock onto the tower
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The Architecture of Victory
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<br>Treat the arena as a grid of tactical possibilities rather than just a patch of grass.<br>
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<br>Control the geography of the battlefield, dictate the pathing of the enemy, and build an impenetrable wall.<br>
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