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In the highly constrained, grid-based arenas of modern rush games, a single tile of misplacement can cost you the entire match.
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This is a catastrophic error that allows the enemy to destroy your building instantly with ranged support units from their side of the river.
+Mastering the Middle
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The absolute most important placement to memorize is the center pull, designed specifically to deal with massive, building-targeting tanks.
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Furthermore, any melee support troops following the tank will also be pulled into the center, bunching them up perfectly for your splash-damage spells.
+Wait until the tank crosses the bridge before placing it.Understand the 'blind spot' of certain turrets.Keep them guessing.
+Countering the Artillery
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The rules of placement change entirely when you are facing a 'Siege' deck that uses X-Bows or Mortars planted on their side of the river.
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Understanding the specific architectural response to every distinct meta deck is what separates Grandmasters from casual players.
+Turret TypeWhere to Put ItSingle-Target Tank KillersThe 'Pocket' - 3 tiles from the river, 3 tiles from the Princess tower; maximizes pull distance and tower crossfireSplash Damage SweepersDirectly in the center, or slightly higher up to intercept fast bridge-spam units before they lock onto the tower
+The Architecture of Victory
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Treat the arena as a grid of tactical possibilities rather than just a patch of grass.
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Control the geography of the battlefield, dictate the pathing of the enemy, and build an impenetrable wall.
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