Add The Rock-Paper-Scissors Strategy in Tower Rush

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<br>At its absolute most basic, foundational level, every single competitive arena battler relies on a very simple childhood game.<br>
<br>This guide will break down the combat triangle and show you how to exploit it to guarantee positive elixir trades.<br>
Swarm, Splash, Single-Target
<br>The rules of the arena are simple: Swarms overwhelm Single-Target units; Splash Damage obliterates Swarms; and Single-Target units destroy Splash Damage.<br>
<br>If you blindly play a swarm without baiting out their splash damage first, you are throwing your elixir away.<br>
Track their rotation.Air units add a secondary layer to the triangle.Sometimes, playing into a counter is necessary to fix your hand.
Advanced Baiting and Archetypes
<br>If your opponent only has one 'Scissors' (Splash spell) in their deck, and you bring three 'Papers' (Swarms), they literally cannot stop you.<br>
<br>You are no longer playing the cards on the screen; you are playing the player behind the screen.<br>
Deck ArchetypeThe LogicSwarm OverloadIntentionally breaks the triangle by having more swarm threats than the opponent has splash countersControl / CycleAdheres strictly to the triangle, ensuring they always have the exact perfect counter ready in hand at all times
Why the Meta Changes
<br>If Splash units become too strong, nobody will play Swarms, and Single-Target units will dominate the ladder.<br>
<br>Always respect the fundamental rules of combat before attempting complex maneuvers.<br>
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