Add Defeating Golem Decks in Tower Rush
@@ -0,0 +1,15 @@
|
||||
<br>For many casual players, seeing the opponent casually drop a massive, 8-elixir Golem in the absolute back of the arena induces a feeling of sheer, paralyzing dread.<br>
|
||||
<br>However, the strategy has massive, glaring weaknesses in its early stages that can be brutally exploited.<br>
|
||||
Striking When They Are Weak
|
||||
<br>You must instantly launch a fast, highly threatening attack (like a Hog Rider, Battle Ram, or Elite Barbarians) in the OPPOSITE lane.<br>
|
||||
<br>They are forced into a terrible dilemma: they must either let you destroy their opposite tower completely, or they must desperately spend their generating elixir to defend your attack.<br>
|
||||
Never attack the SAME lane where they dropped the Golem.Do not over-commit on your punish.If you do not have a fast punish card in your hand when they drop the Golem, you are in trouble.
|
||||
Isolating the Tank and Spacing Defenses
|
||||
<br>You must 'isolate' the tank from its support troops using a sturdy defensive building like a Bomb Tower or Inferno Tower placed high in the center of the arena.<br>
|
||||
<br>The Golem will walk toward the building in the center, creating a massive physical gap between it and the support troops following it.<br>
|
||||
The ProblemYour DefenseNight Witch (Spawns infinite bats behind the Golem)Use a perfectly timed Poison spell; it damages the Witch and instantly kills every wave of bats she spawnsLightning Spell (Destroys your Inferno Tower instantly)Use the 'Anti-Lightning' placement; space your defensive building and your anti-air troops so far apart that one Lightning cannot hit both
|
||||
The Strategic Victory
|
||||
<br>You must fight smart, not hard.<br>
|
||||
<br>The bigger they are, the harder they fall.<br>
|
||||
|
||||
If you have any type of inquiries regarding where and how to make use of [tower rush](https://socialpix.club/wendypeoples13), you could call us at our own webpage.
|
||||
Reference in New Issue
Block a user