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For many casual players, seeing the opponent casually drop a massive, 8-elixir Golem in the absolute back of the arena induces a feeling of sheer, paralyzing dread.
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However, the strategy has massive, glaring weaknesses in its early stages that can be brutally exploited.
+Striking When They Are Weak +
You must instantly launch a fast, highly threatening attack (like a Hog Rider, Battle Ram, or Elite Barbarians) in the OPPOSITE lane.
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They are forced into a terrible dilemma: they must either let you destroy their opposite tower completely, or they must desperately spend their generating elixir to defend your attack.
+Never attack the SAME lane where they dropped the Golem.Do not over-commit on your punish.If you do not have a fast punish card in your hand when they drop the Golem, you are in trouble. +Isolating the Tank and Spacing Defenses +
You must 'isolate' the tank from its support troops using a sturdy defensive building like a Bomb Tower or Inferno Tower placed high in the center of the arena.
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The Golem will walk toward the building in the center, creating a massive physical gap between it and the support troops following it.
+The ProblemYour DefenseNight Witch (Spawns infinite bats behind the Golem)Use a perfectly timed Poison spell; it damages the Witch and instantly kills every wave of bats she spawnsLightning Spell (Destroys your Inferno Tower instantly)Use the 'Anti-Lightning' placement; space your defensive building and your anti-air troops so far apart that one Lightning cannot hit both +The Strategic Victory +
You must fight smart, not hard.
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The bigger they are, the harder they fall.
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