For many casual players, seeing the opponent casually drop a massive, 8-elixir Golem in the absolute back of the arena induces a feeling of sheer, paralyzing dread.
This guide will teach you how to apply precise pressure, punish expensive investments, and dismantle the Beatdown engine before it starts running.
Opposite Lane Pressure
The exact millisecond an opponent places a Golem behind their King Tower, they have spent 8 elixir, leaving them with a maximum of 2 elixir to defend any immediate threats.
Because they only have 2 elixir, they cannot defend your opposite-lane push effectively.
Your attacking troops will simply lock onto the massive Golem, completely wasting their damage.If you spend 10 elixir rushing the opposite lane and they defend it cheaply, you will have no elixir to defend the Golem when it arrives.If you do not have a fast punish card in your hand when they drop the Golem, you are in trouble.
Isolating the Tank and Spacing Defenses
The biggest mistake players make is trying to kill the Golem first; the Golem is just a meat shield, the actual damage comes from the Night Witch and Electro Dragon behind it.
The Golem will walk toward the building in the center, creating a massive physical gap between it and the support troops following it.
What the Golem DoesYour DefenseNight Witch (Spawns infinite bats behind the Golem)Use a perfectly timed Poison spell; it damages the Witch and instantly kills every wave of bats she spawnsLightning Spell (Destroys your Inferno Tower instantly)Use the 'Anti-Lightning' placement; space your defensive building and your anti-air troops so far apart that one Lightning cannot hit both
Do Not Fear the Rock
Defeating a Golem deck requires absolute discipline and the courage to ignore a massive threat to secure an advantage elsewhere.
Punish their investments, isolate their tank, and assassinate their support.
If you have any concerns regarding where by and how to use tower rush, you can contact us at the internet site.