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Drafting and Deck Building in Tower Rush
Belen Binette edited this page 2026-07-11 07:44:35 +02:00


In a Draft match, you do not bring your own deck; instead, you build it on the fly by choosing between pairs of random cards.

You cannot rely on overleveled cards or muscle memory from playing the same deck for two years.
Drafting Priorities
If you reach the end of the draft and your deck has no reliable way to damage the enemy tower, you have already lost the match.

Secondly, you must prioritize heavy removal spells like Poison, Fireball, or Lightning.
Deny them synergy.Always take the versatile, cheap cycle cards.Clog their hand with heavy, useless units. Sabotaging the Opponent
Drafting is not just about building a good deck for yourself; it is equally about constructing a terrible deck for your opponent.

Their average elixir cost will skyrocket, their hand will be completely clogged, and they will be unable to defend your cheap, fast attacks.
Bad DraftingThe ConsequenceDrafting purely for synergy while ignoring the opponent's cardsYou might build a great Golem deck, but you accidentally gave them an Inferno Tower and a P.E.K. If you loved this short article and you would like to receive details with regards to tower rush assure visit the web site. K.A, rendering your Golem uselessForgetting to draft any spellsYou will have absolutely no way to finish off a tower with 100 hitpoints remaining in overtime Embracing the Chaos
The winner of a draft match is the player who can identify their bizarre new win condition fastest.

Draft modes force you out of your comfort zone, teaching you how to use cards you normally ignore.