Add Drafting and Deck Building in Tower Rush

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<br>In a Draft match, you do not bring your own deck; instead, you build it on the fly by choosing between pairs of random cards.<br>
<br>You cannot rely on overleveled cards or muscle memory from playing the same deck for two years.<br>
The Golden Rules of Picking
<br>If you reach the end of the draft and your deck has no reliable way to damage the enemy tower, you have already lost the match.<br>
<br>Secondly, you must prioritize heavy removal spells like Poison, Fireball, or Lightning.<br>
Deny them synergy.Skeletons or Ice Spirits are universally useful.Clog their hand with heavy, useless units.
The Art of the Bad Gift
<br>Drafting is not just about building a good deck for yourself; it is equally about constructing a terrible deck for your opponent.<br>
<br>Their average elixir cost will skyrocket, their hand will be completely clogged, and they will be unable to defend your cheap, fast attacks.<br>
Draft MistakeThe ResultDrafting purely for synergy while ignoring the opponent's cardsYou might build a great Golem deck, but you accidentally gave them an Inferno Tower and a P. If you cherished this article and you would like to collect more info regarding [tower rush](https://malaysia.sibu.design/agent/kassandradial/) generously visit the web page. E.K.K.A, rendering your Golem uselessForgetting to draft any spellsYou will have absolutely no way to finish off a tower with 100 hitpoints remaining in overtime
Playing the Hand You're Dealt
<br>Even if you draft perfectly, you will sometimes end up with an incredibly weird, clunky deck due to bad RNG.<br>
<br>Draft modes force you out of your comfort zone, teaching you how to use cards you normally ignore.<br>