Add Building the Perfect Deck for Card-Based Tower Rush Games
@@ -0,0 +1,13 @@
|
|||||||
|
<br>In any card-based competitive strategy game, the battle is often won or lost before you even queue into a match.<br>
|
||||||
|
<br>This usually results in a top-heavy, disjointed mess that cannot defend against cheap swarms or cycle fast enough to attack.<br>
|
||||||
|
The Essential Roles
|
||||||
|
<br>A well-rounded deck must possess specific tools to handle a wide variety of threats you will encounter on the ladder.<br>
|
||||||
|
<br>If your deck has three different win conditions, it is too heavy; if it has none, you will never actually take a tower.<br>
|
||||||
|
Include a cheap cycle card.Have a dedicated tank killer.Keep it between 2.8 and 3.8 generally.
|
||||||
|
Understanding the Mana Curve
|
||||||
|
<br>A deck with a very low average cost (under 3. If you have any kind of concerns pertaining to where and ways to utilize [tower rush](http://72.60.136.153/@juanalawrenson), you can call us at our site. 0) is known as a 'Cycle Deck', relying on out-pacing the opponent's heavy counters.<br>
|
||||||
|
<br>If your deck is too heavy, you will sit defenseless while the opponent chips away at your towers with cheap, fast attacks.<br>
|
||||||
|
Roster PositionTop PickWhy It's NeededWin ConditionBalloon, Royal Giant, X-BowThe only reliable way to deal massive damage to the enemy structuresSmall SpellZap, The Log, SnowballInstantly clears cheap swarm units that threaten your main attacker
|
||||||
|
Refining the Formula
|
||||||
|
<br>Once you have built your initial deck, take it into friendly battles or classic challenges to test its viability safely.<br>
|
||||||
|
<br>Master the synergy of your chosen eight cards, and you will become an unstoppable force in the arena.<br>
|
||||||
Reference in New Issue
Block a user