diff --git a/Building the Perfect Deck for Card-Based Tower Rush Games.-.md b/Building the Perfect Deck for Card-Based Tower Rush Games.-.md new file mode 100644 index 0000000..3a09dfa --- /dev/null +++ b/Building the Perfect Deck for Card-Based Tower Rush Games.-.md @@ -0,0 +1,13 @@ +
In any card-based competitive strategy game, the battle is often won or lost before you even queue into a match.
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This usually results in a top-heavy, disjointed mess that cannot defend against cheap swarms or cycle fast enough to attack.
+The Essential Roles +
A well-rounded deck must possess specific tools to handle a wide variety of threats you will encounter on the ladder.
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If your deck has three different win conditions, it is too heavy; if it has none, you will never actually take a tower.
+Include a cheap cycle card.Have a dedicated tank killer.Keep it between 2.8 and 3.8 generally. +Understanding the Mana Curve +
A deck with a very low average cost (under 3. If you have any kind of concerns pertaining to where and ways to utilize [tower rush](http://72.60.136.153/@juanalawrenson), you can call us at our site. 0) is known as a 'Cycle Deck', relying on out-pacing the opponent's heavy counters.
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If your deck is too heavy, you will sit defenseless while the opponent chips away at your towers with cheap, fast attacks.
+Roster PositionTop PickWhy It's NeededWin ConditionBalloon, Royal Giant, X-BowThe only reliable way to deal massive damage to the enemy structuresSmall SpellZap, The Log, SnowballInstantly clears cheap swarm units that threaten your main attacker +Refining the Formula +
Once you have built your initial deck, take it into friendly battles or classic challenges to test its viability safely.
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Master the synergy of your chosen eight cards, and you will become an unstoppable force in the arena.
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