Add Why Anti-Air is Crucial in Tower Rush
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<br>They learn how to place a Knight to block a Mini P. If you have any issues relating to where and how to use [tower rush](https://social.smileymission.com/read-blog/87618_testing-new-strategies-in-tower-rush.html), you can contact us at our own web-page. E.K.K.A, and how to use a Skeleton Army to swarm a Giant.<br>
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<br>This guide breaks down exactly why every single viable deck must feature a dedicated anti-air package and how to construct a flawless aerial defense.<br>
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Why the Skies Matter
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<br>If a player sends a Balloon at the bridge, and your only anti-air card is a 3-elixir Minion squad buried at the bottom of your deck, you have already lost the tower.<br>
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<br>Because flying units avoid so many standard defensive interactions, they require highly specialized, immediate answers.<br>
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If you play your Musketeer and they kill it with a Fireball, you are 100% defenseless against their incoming Balloon.Ground-to-air units (like Dart Goblin or Archers) are vulnerable to standard ground attacks.If you place a Wizard and a Musketeer right next to each other, a single Poison spell will kill both, leaving the skies wide open.
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Structuring Your Defense
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<br>A mathematically sound deck requires at least two reliable anti-air units and one spell capable of hitting air targets.<br>
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<br>If you are playing a heavy Beatdown deck, you must also include 'Splash Anti-Air' (Baby Dragon, Electro Dragon, Executioner).<br>
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The AttackerHow to Defend ItThe Lava Hound (Massive flying tank)Ignore it initially; focus all anti-air on the support troops behind it, then clear the 'pups' when it popsThe Inferno Dragon (Escalating beam damage)Use an Electro Wizard or Zap spell to constantly stun it and reset its damage beam to zero
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Look Up
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<br>You must respect the skies and build your defenses with complete vertical coverage in mind.<br>
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<br>Control the ground, but dominate the air.<br>
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