Add The Best Hero Classes to Lead Your Tower Rush Army
@@ -0,0 +1,15 @@
|
||||
<br>Unlike standard cards, you generally only select one hero per deck, making that choice the most critical decision you will make.<br>
|
||||
<br>Some commanders excel at bolstering massive swarms, while others act as unkillable, singular forces of nature.<br>
|
||||
The Bruiser/Tank Class
|
||||
<br>Their active abilities usually involve a self-heal, a massive temporary shield, or a devastating close-range area attack.<br>
|
||||
<br>Once a fully supported bruiser connects with the enemy tower, the game is usually over in a matter of seconds.<br>
|
||||
The 'Golden Knight' archetype excels at dashing through swarms.The 'Skeleton King' archetype relies on summoning backup.Never send the hero in blind.
|
||||
Utility and Sniper Heroes
|
||||
<br>These commanders usually sit safely behind your towers, picking off enemy troops from a massive distance.<br>
|
||||
<br>The key to mastering ranged heroes is impeccable placement; if they get caught in melee range, they die instantly.<br>
|
||||
Ability TypeHow to Use ItStealth/InvisibilityActivate to survive a direct spell impactSpawningActivate when the enemy has exhausted their splash damage spells
|
||||
Mastering Your Main
|
||||
<br>A comfortable player using an off-meta hero will always defeat a confused player using the 'best' character.<br>
|
||||
<br>Once you find the leader that clicks with your brain, stick with them and master every single interaction.<br>
|
||||
|
||||
If you want to check out more information in regards to [tower rush](https://kcrest.com/@jeromeberryman) take a look at our web site.
|
||||
Reference in New Issue
Block a user