From fd5b9284c7aa75782f1b3902a89ca5a23b8b0c35 Mon Sep 17 00:00:00 2001 From: ladonnagosling Date: Sun, 12 Jul 2026 22:36:19 +0200 Subject: [PATCH] Add Mastering Kiting in Tower Rush --- Mastering-Kiting-in-Tower-Rush.md | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 Mastering-Kiting-in-Tower-Rush.md diff --git a/Mastering-Kiting-in-Tower-Rush.md b/Mastering-Kiting-in-Tower-Rush.md new file mode 100644 index 0000000..b42bb5d --- /dev/null +++ b/Mastering-Kiting-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
The absolute pinnacle of this defensive micromanagement is the art of kiting.
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When executed perfectly, you can force a massive enemy push to walk back and forth across the arena taking constant damage.
+The Most Important Placement +
The most fundamental kiting maneuver is the center pull, designed to drag units from the outer lanes into the middle of the map.
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If you place it too late, the enemy will lock onto your tower, and the pull will fail entirely.
+It will walk away while being chased.Know the aggro range of every card.Use ice or poison to maximize the time they spend walking. +The Ultimate Distraction +
Once you master the center pull, you can move on to the incredibly complex lane swap maneuver.
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The enemy troops will chase the Ice Golem the entire way, taking massive damage from both towers without ever landing a single hit.
+Kiting CardEnemy TypeFrost GiantIt absorbs damage while walking away, making it the perfect baitSkeletonsThey force the enemy to stop and attack three separate times +Mind Games +
It often causes players to tilt, play recklessly, and abandon their strategy entirely.
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You dictate exactly where the enemy moves, effectively taking control of their army away from them.
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