diff --git a/Mastering-Turret-Placement-in-Tower-Rush.md b/Mastering-Turret-Placement-in-Tower-Rush.md new file mode 100644 index 0000000..14502a0 --- /dev/null +++ b/Mastering-Turret-Placement-in-Tower-Rush.md @@ -0,0 +1,13 @@ +
In the highly constrained, grid-based arenas of modern rush games, a single tile of misplacement can cost you the entire match.
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This guide will teach you the mathematical secrets of the 'kill zone' and how to maximize the lifespan of your turrets.
+Mastering the Middle +
You must place your turret exactly in the center of the arena, usually three tiles from the river and biased slightly toward the lane being attacked.
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Furthermore, any melee support troops following the tank will also be pulled into the center, bunching them up perfectly for your splash-damage spells.
+The 'anti-lightning' placement is crucial in high arenas.Muscle memory is key.Save the expensive Inferno Towers for the massive, slow pushes. +Advanced Placement Tactics +
Against these threats, you cannot use the center pull; you must place your defensive building directly on the river, right in front of their siege weapon.
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Place a splash-damage building like a Bomb Tower directly in the center to safely absorb and destroy the endless waves of cheap units.
+Enemy ThreatThe ReactionFlying Units (e.g. If you beloved this informative article as well as you desire to get guidance regarding [tower rush](http://bolsajobs.com/employer/greatbarracademy) kindly pay a visit to our own website. , Balloon)Must be placed slightly higher and more central, as flying units ignore the river and take a direct diagonal pathHeavy Spell PushPlace the building extremely high up by the river so the lightning spell cannot physically hit the building and your tower simultaneously +Building the Perfect Fortress +
Every single tile has a specific mathematical value depending on the aggro ranges of the units currently on the board.
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Defense truly wins championships.
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