Add Stopping the Early Rush in Tower Rush Games
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<br>If you panic and place the wrong defensive cards, the game can literally be over in thirty seconds.<br>
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<br>These hyper-aggressive strategies thrive on the element of surprise and the defender's subsequent mistakes.<br>
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Maintaining Composure
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<br>The very first rule of defending a massive bridge spam is to keep your finger off the screen for a split second.<br>
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<br>If they rushed with a massive swarm of small units, a single well-placed spell can annihilate their entire push.<br>
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Practice stopping Elite Barbarians or Hog Riders.If they take your tower, do not instantly quit.Don't clump your defenders if they have a fireball ready.
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Kiting Aggressive Units
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<br>This technique, known as kiting or pulling, buys your towers precious time to shoot them down safely.<br>
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<br>Once the rushing units are locked onto your distraction, you can deploy your own damage dealers safely behind them.<br>
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Counter CardExecutionThe Log / ZapMust be perfectly predictive if defending a fast goblin barrelHeavy DefenseEnsure it is not distracted by cheap swarm units before locking on
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Punishing the Rush
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<br>Because the attacker spent all their energy failing to take your tower, they have nothing left to defend themselves.<br>
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<br>Use their impatience against them, build an impenetrable wall, and watch their strategy crumble.<br>
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