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If you fail to address these buildings quickly, the sheer volume of continuous troops will create an unstoppable tidal wave of infinite pressure.
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The psychological toll is massive, often causing players to panic, over-defend the cheap units, and slowly bleed out over three minutes.
+Nuking the Huts
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When cast directly on a Goblin Hut, the Poison severely damages the building itself while instantly killing the next three waves of goblins that attempt to spawn.
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If you continually destroy their buildings from across the river with magic, they will never be able to accumulate the critical mass of troops required to overwhelm you.
+It is the ultimate hard-counter to the SimCity playstyle.If you know they are about to play a Barbarian Hut, hover your Poison over the likely placement tile and cast it instantly.If they have two huts active, the incoming pressure will overwhelm any standard defense.
+The Bowler and the Magic Archer
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If you do not have a heavy spell in rotation, your secondary line of defense must rely on specialized splash-damage troops.
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This 'geometry play' clears the immediate threat while simultaneously destroying the source of the problem, completely shutting down the opponent's strategy.
+Defense TypeTactical PlayLinear AoEPlace directly in front of the Princess tower in the affected lane; acts as a permanent wall against cheap ground troopsThe Flying MachineFly it across the river safely out of range of ground defenders to snipe the hut directly from the air
+Playing Aggressively
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If you sit back and try to defend every single goblin individually, you will slowly lose the game to chip damage.
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Break their buildings with spells, pierce their waves with smart placements, and rush the opposite lane when they overcommit.
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