Add Drafting and Deck Building in Tower Rush
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<br>While constructing a deck from your personal, pre-leveled collection is the standard way to play, it often leads to a stale, repetitive meta.<br>
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<br>Drafting is widely considered the ultimate test of a player's game knowledge, adaptability, and understanding of core synergies.<br>
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Drafting Priorities
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<br>The draft phase usually presents you with four choices; you pick one card for yourself, and give the other card to your opponent.<br>
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<br>Secondly, you must prioritize heavy removal spells like Poison, Fireball, or Lightning.<br>
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Don't get caught defenseless.Drafting a building (like a Cannon or Tesla) is usually a very safe choice.Spells win draft games.
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The Art of the Bad Gift
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<br>Drafting is not just about building a good deck for yourself; it is equally about constructing a terrible deck for your opponent.<br>
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<br>If you realize they have drafted three heavy, expensive ground tanks, give them a fourth expensive ground unit.<br>
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Card PairingThe KeepThe DiscardHog Rider vs. If you cherished this write-up and you would like to get far more info relating to [tower rush](https://social.smileymission.com/read-blog/87551_the-best-legends-heroes-in-tower-rush.html) kindly pay a visit to the site. Barbarian HutAlways take the Hog RiderIt is incredibly expensive and easy to defend againstThe Log vs. Skeleton ArmyTake The LogGive the Skeleton Army
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Adaptability in the Arena
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<br>Do not panic; remember that your opponent's deck is likely just as weird and disjointed as yours.<br>
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<br>Draft modes force you out of your comfort zone, teaching you how to use cards you normally ignore.<br>
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