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Drafting and Deck Building in Tower Rush
Clement Lynch edited this page 2026-07-17 23:17:14 +02:00


While constructing a deck from your personal, pre-leveled collection is the standard way to play, it often leads to a stale, repetitive meta.

Drafting is widely considered the ultimate test of a player's game knowledge, adaptability, and understanding of core synergies.
Drafting Priorities
The draft phase usually presents you with four choices; you pick one card for yourself, and give the other card to your opponent.

Secondly, you must prioritize heavy removal spells like Poison, Fireball, or Lightning.
Don't get caught defenseless.Drafting a building (like a Cannon or Tesla) is usually a very safe choice.Spells win draft games. The Art of the Bad Gift
Drafting is not just about building a good deck for yourself; it is equally about constructing a terrible deck for your opponent.

If you realize they have drafted three heavy, expensive ground tanks, give them a fourth expensive ground unit.
Card PairingThe KeepThe DiscardHog Rider vs. If you cherished this write-up and you would like to get far more info relating to tower rush kindly pay a visit to the site. Barbarian HutAlways take the Hog RiderIt is incredibly expensive and easy to defend againstThe Log vs. Skeleton ArmyTake The LogGive the Skeleton Army Adaptability in the Arena
Do not panic; remember that your opponent's deck is likely just as weird and disjointed as yours.

Draft modes force you out of your comfort zone, teaching you how to use cards you normally ignore.