Add Drafting and Deck Building in Tower Rush
@@ -0,0 +1,13 @@
|
|||||||
|
<br>While constructing a deck from your personal, pre-leveled collection is the standard way to play, it often leads to a stale, repetitive meta.<br>
|
||||||
|
<br>Drafting is widely considered the ultimate test of a player's game knowledge, adaptability, and understanding of core synergies.<br>
|
||||||
|
Drafting Priorities
|
||||||
|
<br>The absolute most critical rule of drafting is ensuring you select at least one reliable 'Win Condition' (a card that targets buildings).<br>
|
||||||
|
<br>If you give your opponent the heavy spell and keep a useless support unit, they will easily dismantle your defenses from afar.<br>
|
||||||
|
Pay attention to the air vs. ground balance.It provides a solid defensive anchor regardless of what else you pick.Guaranteed damage is invaluable.
|
||||||
|
Drafting for the Enemy
|
||||||
|
<br>Drafting is not just about building a good deck for yourself; it is equally about constructing a terrible deck for your opponent.<br>
|
||||||
|
<br>If you realize they have drafted three heavy, expensive ground tanks, give them a fourth expensive ground unit.<br>
|
||||||
|
The PickWhat to TakeThe DiscardFast Attacker vs Slow BuildingAlways take the Hog RiderGive the HutThe Log vs. If you beloved this article and you would like to receive more info pertaining to [tower rush](https://heatwave.live/@monikamathis8?page=about) generously visit the webpage. Skeleton ArmyTake The LogYou instantly know one of their cards and have the exact counter ready
|
||||||
|
Playing the Hand You're Dealt
|
||||||
|
<br>The winner of a draft match is the player who can identify their bizarre new win condition fastest.<br>
|
||||||
|
<br>Draft modes force you out of your comfort zone, teaching you how to use cards you normally ignore.<br>
|
||||||
Reference in New Issue
Block a user