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Rush tactics are designed specifically to catch you off guard and destroy a tower before you can even react.
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These hyper-aggressive strategies thrive on the element of surprise and the defender's subsequent mistakes.
+Do Not Panic
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Instinctively dropping all your cards in a clustered panic is exactly what the rusher wants you to do.
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Reacting efficiently rather than expensively is the secret to turning their aggression into your advantage.
+Anticipate the swarm.Use the geometry of the map.Accept minor tower damage if necessary.
+Distraction Tactics
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Aggressive melee units are incredibly dangerous if they connect to your tower, but they are surprisingly easy to distract.
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Once the rushing units are locked onto your distraction, you can deploy your own damage dealers safely behind them.
+Rush UnitHow to Stop ItSpeed ThreatPlace a building (Cannon/Tesla) three tiles from the river in the centerHigh DPS MeleeKite with an Ice Golem into the center while using ranged support
+Turning the Tables
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The beauty of defending a rush perfectly is that you now have a massive army marching toward their side of the map.
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A failed rush often results in an immediate three-crown loss for the hyper-aggressive player.
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+If you have any type of concerns relating to where and how you can use [tower rush](https://git.suo0.com/louveniascadda/tower-rush1995/wiki/Analyzing-the-Win-Conditions-of-Tower-Rush), you could contact us at our own web site.
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