diff --git a/Why-King-Tower-Level-Matters-in-Tower-Rush.md b/Why-King-Tower-Level-Matters-in-Tower-Rush.md
new file mode 100644
index 0000000..f5e5b37
--- /dev/null
+++ b/Why-King-Tower-Level-Matters-in-Tower-Rush.md
@@ -0,0 +1,13 @@
+
When players obsess over their accounts, they usually focus entirely on upgrading their shiny offensive cards like the P.E.K.K.A or the Hog Rider.
+
Entering a match with a King Tower that is one level lower than your opponent puts you at a massive, permanent mathematical disadvantage before a single card is even played.
+Hitpoints and Damage Breakpoints
+
For example, a level 11 Princess tower might require three shots to kill a level 11 Goblin.
+
This single extra shot changes everything. If you beloved this posting and you would like to acquire much more details concerning [tower rush](https://pinkcityhomes.com/author/elainesedgwick/) kindly stop by our own web-page. If a Goblin Barrel lands on your level 10 tower, those goblins will survive significantly longer, resulting in hundreds of extra points of chip damage over the course of the match.
+A +1 King level advantage usually equates to roughly 300-400 extra hitpoints on each Princess tower.Higher level towers kill Minions and Skeletons much faster.Donating is the fastest way to earn the Account XP required to level up your King Tower.
+Winning Before the Match Begins
+
When the match loads and the opponent sees that your towers are level 14 while theirs are level 13, they immediately know they are fighting an uphill battle.
+
You know that your towers can absorb a few extra hits from a stray Miner or a predictive Fireball without crumbling.
+Breakpoint ExampleThe StandardThe DisadvantageDefending a lone Furnace Fire SpiritThe Princess tower kills the spirit in one shot before it jumps, taking zero damageThe Princess tower leaves the spirit with 1 HP, allowing it to jump and deal 200+ splash damage to the towerDefending an equal-level Minion HordeTowers kill each Minion in 3 shots, minimizing the total swarm damage takenTowers require 4 shots per Minion, allowing the Horde to easily destroy the entire tower if unsupported
+Building the Base
+
A max-level deck is useless if it is defending a fragile, paper-thin tower.
+
Base health is the ultimate safety net.
\ No newline at end of file