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The matchmaking algorithm is the unsung hero that determines exactly who you will face every time you press the 'Battle' button.
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This article explores how developers design these algorithms to keep queue times short while maintaining a competitive environment.
+Trophy and Rating Systems
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The algorithm's primary goal is to match you against someone with the exact same—or very similar—trophy count.
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This is why winning streaks inevitably end in a 'wall' of difficult matches; the system is functioning exactly as intended.
+Understand that a 50% win rate is normal.Because there are fewer Grandmasters, the algorithm struggles to find perfect matches.If you drop trophies, the algorithm matches you against easier opponents.
+The Problem of Card Levels
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The standard Elo system works perfectly for chess because all pieces are equal, but [tower rush](https://li1420-231.members.linode.com/colbypiedra28/5819tower-rush/wiki/How-to-Build-a-Deck-in-Tower-Rush) games feature upgradeable cards.
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However, if no such player is available, the algorithm will prioritize queue speed over level fairness, resulting in those frustrating, mismatched games.
+Conspiracy TheoryHow it Actually WorksRigged MatchmakingThe algorithm does not force losses; you are simply playing tilted against harder opponents because your MMR is inflatedAnti-Strategy CodeDevelopers have confirmed repeatedly that the algorithm does not read the contents of your deck when finding an opponent
+The Esports Standard
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This is why all true esports tournaments and competitive challenges utilize the 'Tournament Standard' ruleset.
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Trust the math, ignore the conspiracy theories, and focus on improving your own gameplay.
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