diff --git a/Mastering-Kiting-in-Tower-Rush.md b/Mastering-Kiting-in-Tower-Rush.md new file mode 100644 index 0000000..18ede1e --- /dev/null +++ b/Mastering-Kiting-in-Tower-Rush.md @@ -0,0 +1,13 @@ +
The absolute pinnacle of this defensive micromanagement is the art of kiting.
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When executed perfectly, you can force a massive enemy push to walk back and forth across the arena taking constant damage.
+Mastering the Middle +
The most fundamental kiting maneuver is the center pull, designed to drag units from the outer lanes into the middle of the map.
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If you place it too late, the enemy will lock onto your tower, and the pull will fail entirely.
+Muscle memory is required.Use cheap buildings like cannons for tanks.They are perfect for distracting hard hitters. +Lane Swapping and Reverse Kiting +
This involves pulling an enemy unit from the left lane all the way across the center and into the right lane.
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This technique can completely neutralize a ten-elixir push using only two elixir, creating the most massive positive trade possible in the game.
+Kiting CardWhat to KiteFrost GiantMelee swarms, heavy single-hitters, slow-moving bruisersSkeletonsSlow attacking units like the P.E.K.K. If you enjoyed this post and you would such as to obtain additional info regarding [tower rush](https://git.bluegrass.ipaas.io/harrishutson86) kindly browse through our own web-page. A or Prince +Frustrating the Opponent +
Beyond the mathematical resource advantage, perfect kiting inflicts massive psychological damage on the opponent.
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Master the kite, and you will master the game.
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