diff --git a/Understanding-Aggro-Management-in-Tower-Rush-Scenarios.md b/Understanding-Aggro-Management-in-Tower-Rush-Scenarios.md new file mode 100644 index 0000000..d4f711b --- /dev/null +++ b/Understanding-Aggro-Management-in-Tower-Rush-Scenarios.md @@ -0,0 +1,15 @@ +
However, beneath the surface of this apparent chaos lies a rigid, highly predictable set of rules governing Artificial Intelligence.
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If you cannot reliably predict which target an enemy unit will choose to attack, you are relying entirely on luck.
+The Concept of Sight Range +
Every single unit in the game possesses a hidden 'sight range' value, usually measured in invisible tiles.
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Understanding exactly how many tiles a unit can 'see' allows you to place distractions at the absolute maximum possible distance.
+Count the squares to ensure perfect placement.Resetting aggro saves games.They ignore the river and take direct diagonal lines. +Advanced Aggro Tricks +
You can use the physical bulk of your own units to literally push enemy troops out of their preferred path.
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The physical mass of the tank will actually push the Miner backward, forcing him to lose range on the tower and retarget onto the tank.
+Targeting MechanicTactical ApplicationClosest Target LogicPlace a cheap skeleton exactly one tile closer to the enemy than your fragile ranged attackerRetargetingIf an Inferno Tower locks onto your tank, stun it with a spell while placing a swarm nearby +Drilling the Mechanics +
Reading about aggro ranges is completely different from actually executing pixel-perfect placements in the heat of a live match.
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You will no longer panic when a massive push approaches; you will simply calculate the optimal placement and watch the AI dance to your tune.
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