diff --git a/Winning-in-Sudden-Death-in-Tower-Rush.md b/Winning-in-Sudden-Death-in-Tower-Rush.md new file mode 100644 index 0000000..3b113fa --- /dev/null +++ b/Winning-in-Sudden-Death-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
If both players are equally matched and execute flawless defenses, the game inevitably pushes past the standard time limit and enters Overtime.
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Entering overtime fundamentally alters the mathematics and psychology of the entire game.
+Nuking the Tower +
You use your cheapest cycle cards (like Skeletons and Ice Spirits) to rapidly rotate your deck until your Rocket or Fireball is back in your hand.
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During this phase, you must play absolute, perfect defense, dedicating 100% of your remaining troops to stopping their attacks while your spells slowly whittle away their tower.
+Memorize the exact crown tower damage of your spells.Time is your only enemy.If they drop a wizard behind the weak tower, rocket them both. +The Surprise Lane Switch +
As overtime begins, the opponent will inevitably hyper-focus all their defensive attention and buildings on that one damaged lane.
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While they scramble to react, your surprise attacker can often take the entire healthy tower from 100% to 0% in a matter of seconds, securing the sudden death victory.
+Sudden Death CardOT StrengthDirect AssualtCan be placed directly on the weak tower instantly; forces the opponent to predict the exact placement tileThe CloserAllows your surviving troops just 3 seconds of uncontested attacks to secure the final blow; high risk, high reward +Mastering the Nerves +
The player who succumbs to the adrenaline and makes a clumsy, desperate placement will always lose the sudden death exchange.
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The sudden death victory screen is the most satisfying reward in the entire genre.
+ +If you have any inquiries about exactly where and how to use [tower rush](https://mygit.iexercice.com/valentinacunin/tower-rush1394/wiki/How-to-Effectively-Use-Meat-Shields-in-Tower-Rush), you can speak to us at our own page. \ No newline at end of file