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Mastering Siege Decks in Tower Rush
Bonnie Westwood edited this page 2026-07-11 01:46:46 +02:00


However, there is one highly specialized, deeply controversial archetype that completely ignores this fundamental rule: the Siege deck.

This playstyle is often viewed as incredibly toxic by the community because it forces the opponent to constantly play offense against a heavily fortified position.
The Defensive Wall
Your sole objective is to protect that X-Bow at all costs; if it locks onto the enemy tower for even five seconds, the game is practically won.

You use these cheap troops as meat shields, physically blocking enemy tanks and assassins from ever touching your precious artillery.
Patience is mandatory.Pre-place defensive buildings (like a Tesla) before playing the X-Bow.Always know the opponent's 'tank' cycle. The Mortar vs. The X-Bow
While both are Siege weapons, the Mortar and the X-Bow require vastly different playstyles and deck compositions.

The Mortar, conversely, is a slow, methodical 4-elixir cannon that lobs massive splash-damage boulders.
The ThreatYour DefenseHeavy Tanks (Golem, Giant) blocking the shotsPlay hyper-defensively; use the Siege weapon purely as a defensive building in the center to stall for a drawHeavy Spells (Rocket, Lightning) destroying the weaponYou must out-cycle their spell; play your X-Bow faster than they can draw their Rocket A War of Attrition
Playing a Siege deck is incredibly stressful; every match feels like a frantic puzzle of perfect placements and micro-interactions.

Master the geometry, build the wall, and snipe them from safety.

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