diff --git a/The-Power-of-Tornado-in-Tower-Rush.md b/The-Power-of-Tornado-in-Tower-Rush.md new file mode 100644 index 0000000..6d56c96 --- /dev/null +++ b/The-Power-of-Tornado-in-Tower-Rush.md @@ -0,0 +1,13 @@ +
However, there is one spell that completely breaks the established rules of the game, manipulating the physical positioning of enemy troops rather than just their hitpoints: the Tornado.
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The Tornado is widely considered by professional players to be the highest skill-cap card in the entire game.
+Waking the King +
The King only wakes up if one of your smaller Princess towers is completely destroyed, OR if the King takes direct damage from an enemy unit or spell.
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The unit will hit the King once, waking him up for the rest of the entire match.
+A Hog Rider pull is different from a Balloon pull.You don't want to help the opponent finish it off.If you have Tornado, actively bait the opponent into giving you an activation. +Clumping and Splash Damage Synergy +
The most famous combination in the game's history is the 'Exenado'—pairing the Executioner with the Tornado.
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If the opponent builds a massive, spread-out push consisting of a Giant, a Musketeer, and a swarm of Minions, they are attempting to avoid splash damage through proper spacing.
+The Combo CardExecutionOptimal ThreatExecutioner / BowlerDrags all units into a perfect straight line to maximize the linear splash damage of the projectileMassive Beatdown pushes (Golem + Support troops)Ice WizardGroups units together so the Ice Wizard's splash attack slows the movement and attack speed of the entire enemy armyBridge Spam or fast swarm attacks +The Highest Skill Cap +
A bad Tornado will actively lose you the game by pulling a massive P.E.K. If you have any concerns concerning where and how you can utilize [tower rush](https://git.hilmerarts.de/virgie7430728), you can call us at our own web site. K.A directly onto your vulnerable tower.
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Control the board, control the movement, control the game.
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