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Healing and shielding support units are specifically designed to break the fundamental mathematical rules of the game's combat system.
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This is exactly what the opponent wants; while you struggle to kill the Giant, the Healer is constantly undoing all your hard work.
+Assassinating the Backline
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If you successfully eliminate the support, the massive tank becomes a slow, expensive sitting duck that your towers can easily dispatch.
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The most reliable way to achieve this is by using specific 'assassin' units, such as the Miner or the Bandit, which can bypass the frontline entirely.
+Use it to physically pull the healer away from the tank she is trying to heal.Splash damage units are decent, but often lack the burst damage required.Track their elixir carefully.
+The Cheese Pushes
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When you see these combinations forming, you must react with absolute split-second precision, or you will lose your tower in seconds.
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Cloned units always have exactly one hitpoint, regardless of the original unit's health, making them incredibly fragile to any form of area damage.
+Support Unit TypeMechanicThe SolutionThe Melee Healer (e.g., Battle Healer)Heals herself and surrounding units every time she successfully lands a melee attackUse flying units she cannot hit, or drop a high-DPS unit directly on her head to kill her before she swingsThe Shield Buff (e.g. If you enjoyed this post and you would like to obtain additional facts pertaining to [tower rush](https://nesthamservices.com/author/jacquieoal2551/) kindly visit our own site. , Heal Spirit)Jumps onto a group of units, providing a massive, instant burst of healingPlace a cheap distraction unit (like skeletons) in its path to force it to trigger early, wasting the heal entirely
+Staying Calm
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Facing a massive, regenerating 'Elixir Golem' or 'Golem' push is one of the most stressful experiences in the game.
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Master the backline dive, and dominate the arena.
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