Add Drafting and Deck Building in Tower Rush
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<br>In a Draft match, you do not bring your own deck; instead, you build it on the fly by choosing between pairs of random cards.<br>
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<br>You cannot rely on overleveled cards or muscle memory from playing the same deck for two years.<br>
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Drafting Priorities
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<br>If you reach the end of the draft and your deck has no reliable way to damage the enemy tower, you have already lost the match.<br>
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<br>Secondly, you must prioritize heavy removal spells like Poison, Fireball, or Lightning.<br>
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Deny them synergy.Always take the versatile, cheap cycle cards.Clog their hand with heavy, useless units.
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Sabotaging the Opponent
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<br>Drafting is not just about building a good deck for yourself; it is equally about constructing a terrible deck for your opponent.<br>
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<br>Their average elixir cost will skyrocket, their hand will be completely clogged, and they will be unable to defend your cheap, fast attacks.<br>
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Bad DraftingThe ConsequenceDrafting purely for synergy while ignoring the opponent's cardsYou might build a great Golem deck, but you accidentally gave them an Inferno Tower and a P.E.K. If you loved this short article and you would like to receive details with regards to [tower rush](https://video.gictafrica.com/@gabriellap5617?page=about) assure visit the web site. K.A, rendering your Golem uselessForgetting to draft any spellsYou will have absolutely no way to finish off a tower with 100 hitpoints remaining in overtime
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Embracing the Chaos
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<br>The winner of a draft match is the player who can identify their bizarre new win condition fastest.<br>
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<br>Draft modes force you out of your comfort zone, teaching you how to use cards you normally ignore.<br>
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