diff --git a/Stopping-the-Early-Rush-in-Tower-Rush-Games.md b/Stopping-the-Early-Rush-in-Tower-Rush-Games.md
new file mode 100644
index 0000000..f9aa42f
--- /dev/null
+++ b/Stopping-the-Early-Rush-in-Tower-Rush-Games.md
@@ -0,0 +1,15 @@
+
Rush tactics are designed specifically to catch you off guard and destroy a tower before you can even react.
+
These hyper-aggressive strategies thrive on the element of surprise and the defender's subsequent mistakes.
+Do Not Panic
+
The very first rule of defending a massive bridge spam is to keep your finger off the screen for a split second.
+
Reacting efficiently rather than expensively is the secret to turning their aggression into your advantage.
+Memorize the interactions.If they take your tower, do not instantly quit.Spacing is critical.
+Kiting Aggressive Units
+
By placing a cheap building or a low-cost ground unit in the center of your side, you can pull them away from the tower.
+
Once the rushing units are locked onto your distraction, you can deploy your own damage dealers safely behind them.
+Defensive ToolWhen to Play ItLight RemovalMust be perfectly predictive if defending a fast goblin barrelHeavy DefensePlace slightly late so the enemy tank crosses the bridge first
+The Devastating Counter-Push
+
This is the moment you transition from defense to offense, dropping your main win condition in front of your surviving troops.
+
Defending perfectly is far more satisfying than attacking blindly.
+
+Here's more in regards to [tower rush](https://superocho.org/@jilliangoff91?page=about) have a look at the internet site.
\ No newline at end of file