Add Top Cards for Sudden Death in Tower Rush
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<br>You are no longer playing a game of slow, methodical advantages; you are playing 'Sudden Death', where the first player to destroy a single tower wins the match instantly.<br>
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<br>A massive, slow-moving Golem that takes thirty seconds to cross the map is often useless in a panicked Sudden Death scenario.<br>
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The Spell Cycle Enders
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<br>The Rocket is the absolute king of Sudden Death; it deals the highest burst damage in the game, capable of taking nearly 600 hitpoints off a tower instantly.<br>
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<br>If you know your opponent's tower is at 550 health, and you have a Rocket in your hand, you have already mathematically won the game.<br>
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If you miss or it doesn't kill the tower, you will lose instantly to the counter-attack.Memorize the exact damage your heavy spell does to crown towers.Always try to clip an enemy troop when spell cycling the tower in overtime.
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The Surprise Attackers
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<br>If you do not have a heavy spell, or the tower health is too high to spell cycle, you must rely on units that can guarantee near-instant damage.<br>
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<br>In Sudden Death, speed and unpredictability are vastly superior to raw stats and massive hitpoints.<br>
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Sudden Death SetupHow to WinOpponent tower is at 400 HPImmediate Spell Cycle; ignore attacking with troops, defend flawlessly, and launch the Rocket/Fireball for the guaranteed winBoth towers are at full HP in OTPlay incredibly safe; rely on Miners or Goblin Barrels for safe chip damage; never play an 8-elixir tank in the back
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Staying Cold Under Pressure
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<br>Know your spell damage, trust your defensive rotation, and strike with absolute certainty.<br>
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<br>Overtime is where legends are made and phones are broken.<br>
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