From f7c8cefd50223f411f028a24e1184f02818748a2 Mon Sep 17 00:00:00 2001 From: Allie Gettinger Date: Fri, 24 Jul 2026 01:33:22 +0200 Subject: [PATCH] Add Mastering Kiting in Tower Rush --- Mastering-Kiting-in-Tower-Rush.md | 13 +++++++++++++ 1 file changed, 13 insertions(+) create mode 100644 Mastering-Kiting-in-Tower-Rush.md diff --git a/Mastering-Kiting-in-Tower-Rush.md b/Mastering-Kiting-in-Tower-Rush.md new file mode 100644 index 0000000..3869150 --- /dev/null +++ b/Mastering-Kiting-in-Tower-Rush.md @@ -0,0 +1,13 @@ +
The absolute pinnacle of this defensive micromanagement is the art of kiting.
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When executed perfectly, you can force a massive enemy push to walk back and forth across the arena taking constant damage.
+The Center Pull +
By placing a cheap distraction precisely in the center, you force the enemy to walk towards it, taking fire from both of your towers simultaneously.
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To execute a center pull, you must wait until the enemy unit has fully crossed the bridge and established its path.
+Muscle memory is required.Buildings have a larger aggro radius.They are perfect for distracting hard hitters. +The Ultimate Distraction +
You achieve this by placing a unit like an Ice Golem in the center, waiting for the enemy to follow, and then letting the Ice Golem walk into the opposite lane.
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However, it requires pixel-perfect placement; one tile off, and the enemy will simply turn around and destroy your tower.
+Unit UsedEnemy TypeCheap TankMelee swarms, heavy single-hitters, slow-moving bruisersSkeletonsSlow attacking units like the P. If you have any queries pertaining to where and how to use [tower rush](https://git.etwo.dev/malindasanborn), you can get in touch with us at our webpage. E.K.K.A or Prince +Frustrating the Opponent +
It often causes players to tilt, play recklessly, and abandon their strategy entirely.
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You dictate exactly where the enemy moves, effectively taking control of their army away from them.
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