diff --git a/The-Best-Hero-Classes-to-Lead-Your-Tower-Rush-Army.md b/The-Best-Hero-Classes-to-Lead-Your-Tower-Rush-Army.md new file mode 100644 index 0000000..97fd04d --- /dev/null +++ b/The-Best-Hero-Classes-to-Lead-Your-Tower-Rush-Army.md @@ -0,0 +1,15 @@ +
These unique characters usually have game-changing active abilities that completely alter the flow of a match.
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The hero you choose dictates your entire playstyle, defensive capabilities, and offensive win conditions.
+The Bruiser/Tank Class +
These heroes are deployed at the front of a push, drawing all tower and enemy fire away from your fragile support units.
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Once a fully supported bruiser connects with the enemy tower, the game is usually over in a matter of seconds.
+Always support the bruiser with anti-air units.Don't trigger their ability too early.Drop them right on top of the threat. +The Backline Tacticians +
Their active abilities provide incredible utility, such as turning invisible, summoning decoy structures, or firing piercing piercing shots.
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You must constantly protect them with cheap cycle cards or defensive buildings like cannons and teslas.
+Commander ClassSynergyThe Archer QueenDefensive miner poison decksHealerMassive golem or giant pushes +Mastering Your Main +
Ultimately, the best hero is the one that perfectly complements your natural tendencies and preferred deck type.
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Spend time practicing with each class in unranked modes to understand their specific timing and ability quirks.
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