diff --git a/The-Power-of-Tornado-in-Tower-Rush.md b/The-Power-of-Tornado-in-Tower-Rush.md new file mode 100644 index 0000000..eda4c43 --- /dev/null +++ b/The-Power-of-Tornado-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
Fireballs, Rockets, Logs, and Arrows are simply different flavors of destruction.
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The Tornado is widely considered by professional players to be the highest skill-cap card in the entire game.
+The Early Activation +
At the start of a match, your massive central King Tower is 'asleep'; its cannons are hidden, and it provides absolutely zero defensive support.
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If the opponent sends a Hog Rider, Miner, or Goblin Barrel at your Princess tower, you can cast the Tornado perfectly to physically drag that enemy unit directly onto your sleeping King Tower.
+Mastering the specific Tornado pull tile for every single unit is mandatory.You don't want to help the opponent finish it off.If you have Tornado, actively bait the opponent into giving you an activation. +The 'Nado' Combo +
This mechanic synergizes obscenely well with any troop that deals splash damage (Area of Effect).
+
You drop your Executioner, and the exact second he throws his massive axe, you cast Tornado in the center of their push.
+The Splash UnitHow it WorksBest Used AgainstExecutioner / BowlerDrags all units into a perfect straight line to maximize the linear splash damage of the projectileMassive Beatdown pushes (Golem + Support troops)Ice WizardGroups units together so the Ice Wizard's splash attack slows the movement and attack speed of the entire enemy armyBridge Spam or fast swarm attacks +The Highest Skill Cap +
A perfect Tornado will completely break the opponent's will to play.
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Control the board, control the movement, control the game.
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