Add Mastering Cycle Decks in Tower Rush
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<br>The core philosophy is simple: use a deck with an incredibly low average elixir cost (usually between 2.6 and 2.9) to outpace the opponent's defensive rotation.<br>
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<br>This article breaks down the immense advantages and crippling disadvantages of adopting the fast-paced cycle lifestyle.<br>
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The Pros: Ultimate Control and Out-Rotating
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<br>Because your cards cost so little, you can rapidly play four cards to 'cycle' back to your primary win condition (like a Hog Rider or Miner) before the opponent can cycle back to their specific defensive counter.<br>
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<br>This constant, relentless pressure forces heavy deck players to play reactively, preventing them from ever building their massive, game-winning pushes.<br>
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Never let them breathe.You rely on kiting and pulling units to the center rather than blocking them with high hitpoints.You are constantly playing 1-elixir cards in the back to keep the energy flowing and your hand moving.
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The Dark Side of Speed
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<br>If you misplace a one-elixir skeleton by a single tile, the enemy P. If you have any thoughts relating to where by and how to use [tower rush](https://shareru.jp/carmellamccune), you can contact us at our web site. E.K.K.A will ignore it and instantly destroy your tower; there is absolutely zero margin for error.<br>
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<br>When the opponent is generating elixir twice as fast, they can afford to play multiple heavy threats simultaneously, completely overwhelming your cheap defenses.<br>
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AdvantageExecutionOut-Cycling CountersPlaying your win condition faster than the opponent can draw their defensive buildingCheap KitingDefending a 5-elixir threat using only 2 elixir worth of perfectly placed distraction units
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Choosing Your Path
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<br>However, if you are willing to put in the time, it is undeniably the most rewarding archetype in the game.<br>
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<br>Cycle fast, strike hard, and never stop moving.<br>
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