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The philosophy is brutally simple: construct a massive, incredibly expensive push centered around a high-hitpoint tank that the opponent mathematically cannot stop.
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While it may look easy to just drop a massive Golem and win, playing Beatdown at a high level requires incredible patience and resource management.
+The Art of the Sacrifice
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The biggest mistake novice Beatdown players make is trying to defend every single cheap attack the opponent throws at them.
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Therefore, a true Beatdown player views their Princess tower health as a currency to be spent freely.
+Beatdown shines in double elixir.A single Poison spell will ruin your entire push if they are clumped together.Reset, absorb damage, and wait for the double elixir phase.
+Building the Deathball
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A Golem or Giant is virtually useless on its own; it will simply be surrounded and killed by cheap skeletons.
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When assembled correctly, this 'deathball' becomes a self-sustaining engine of destruction that plows through buildings and troops alike.
+The Game PlanObjectiveSingle Elixir (First 2 Minutes)Play passively; use support units defensively behind your tower, then drop the tank in front of them for a 'free' counter-pushDouble Elixir (Final Minute)Drop the tank in the absolute back, ignore minor enemy attacks, and dump every drop of elixir into support units behind the tank
+Inducing Panic
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They know that in fifteen seconds, a massive, game-ending threat will arrive at their bridge.
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Unleash the behemoth, and claim your three crowns.
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+If you have any questions regarding in which and how to use [tower rush](https://gitlab.rail-holding.lt/tarabadgett650/tower-rush2005/-/issues/1), you can call us at the site.
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